Post by Pollux on Sept 13, 2012 23:28:27 GMT -5
"Once you start thinking about it in a mercenary frame of mind, then you're finished. You're a joke, because there are too many mercenaries out there already."
Name: The Mercenary
Alignment: Third-Party
Designation: Non-Hostile
Role: Mercenary
Background
You don't have a name. You did, but it's not needed any more. Now everybody simply knows you as "The Mercenary." Not A mercenary, THE mercenary. That's your reputation. You get things done, as long as you get paid in full. The corpses of the first couple people that tried to cheat you prove that. Now nobody messes with you. Not on any planet, not in any 'verse.
So now you're embroiled in a mafia game. You don't have a vested interest in this place. And worst of all, nobody here seems to have any cash, or at least want to part with it if they do. Which means you want to get out of here as soon as possible, and to do so you have to play to your strengths: time to pull a little mercenary work. And while you're doing so, you can loot rooms for the right supplied to get out of this god-forsaken no-cash hell you're stuck in.
The currency of choice to these people seems to be votes, so that's how you'll get people to bid on your services. However, you didn't become the top mercenary in the 'verse just because you were straightforward. If you need to pull a bit of sleight of hand to make your goal of getting the hell out of here, you will. You'll give them the information they need to hire you...just not ALL the information.
Powers
1. Starting with Night Zero, all other players can bid votes against themselves to retain your services for the next Night. Only the winning bidder will have the votes cast against them during the next Day, and the votes will only be revealed should that person get lynched. At Dawn, you will be notified who the highest bidder is, and at the following Dusk you'll receive your assignment for the Night, which you must carry out. All this information will be provided to the public on Night Zero. The bidding prices are as follows:
1-2 Votes
Light Protective Detail - You sit outside the room of the bidder's choice (cannot choose themselves). You'll prevent anyone from killing them, but not any other visitors.
Light Background Check - You'll investigate someone of the bidder's choice. You'll deliver the target's name to the bidder, and that's it.
3-4 Votes(Previous Options Plus:)
Threat Assessment - You'll visit someone of the bidder's choice. If they attempt to leave their room (take a Night action) you'll knock them unconscious and prevent their Night action.
Moderate Background Check - You'll investigate someone of the bidder's choice. You'll deliver the target's name and alignment to the bidder.
5-6 Votes(Previous Options Plus:)
Full Protective Detail - You sit outside the room of the bidder's choice (including their own). You'll prevent anyone from visiting them at Night, whether a killer or anything else.
Full Background Check - You'll investigate someone of the bidder's choice. You'll deliver the target's name, alignment, and designation in relation to the bidder.
7+ Votes(Previous Options Plus:)
Wetwork - You will kill a target of the bidder's choice.
Only the 1-2 Vote abilities will be announced publicly, all other price tiers will only be made available to the bidders that bid that high. If there is a tie for highest bidder, all highest bidders will submit their choices and you will choose which action you prefer to take. If at any time the bidder asks you to take an action upon yourself, you are automatically exempted from their task. Obviously, you cannot bid on yourself.
Certain options allow you to loot the room of your target. Namely: Threat Assessment, Full Protective Detail, Full Background Check, and Wetwork.
*NOTE: Here's where it gets fun. You will be notified who is the highest bidder at Dawn, but not how many votes they wagered. Should the highest bidder get lynched (possibly with your help?) you are not obligated to perform their request at Night and instead will automatically loot their room at Dusk. This will allow you to take your own Night action.
2. If at any time no players bid on you or you are exempt from all bidder's tasks, the corresponding Night you may choose any living or dead player's room to loot. If the player is alive, you will knock them unconscious and prevent their Night actions while you loot their room for supplies.
3. While you are alive and in the game, every player will be allowed to vote twice. You realize votes are a precious commodity, so you hope this will allow them to spend wisely on your services, and also will help keep you alive long enough to flee.
4. Your Mercenary skills are top of the line. Should anybody attempt to kill you on a Night you are working for someone else, their kill will fail. However, if you are not on assignment or working for yourself, you will be able to be killed.
Win Condition
You are third-party, and you want to leave. You estimate that if you have looted six different rooms, you will have enough supplies to leave immediately. You win when you have looted the rooms of six different players and will leave the game immediately after that occurs.
Name: The Mercenary
Alignment: Third-Party
Designation: Non-Hostile
Role: Mercenary
Background
You don't have a name. You did, but it's not needed any more. Now everybody simply knows you as "The Mercenary." Not A mercenary, THE mercenary. That's your reputation. You get things done, as long as you get paid in full. The corpses of the first couple people that tried to cheat you prove that. Now nobody messes with you. Not on any planet, not in any 'verse.
So now you're embroiled in a mafia game. You don't have a vested interest in this place. And worst of all, nobody here seems to have any cash, or at least want to part with it if they do. Which means you want to get out of here as soon as possible, and to do so you have to play to your strengths: time to pull a little mercenary work. And while you're doing so, you can loot rooms for the right supplied to get out of this god-forsaken no-cash hell you're stuck in.
The currency of choice to these people seems to be votes, so that's how you'll get people to bid on your services. However, you didn't become the top mercenary in the 'verse just because you were straightforward. If you need to pull a bit of sleight of hand to make your goal of getting the hell out of here, you will. You'll give them the information they need to hire you...just not ALL the information.
Powers
1. Starting with Night Zero, all other players can bid votes against themselves to retain your services for the next Night. Only the winning bidder will have the votes cast against them during the next Day, and the votes will only be revealed should that person get lynched. At Dawn, you will be notified who the highest bidder is, and at the following Dusk you'll receive your assignment for the Night, which you must carry out. All this information will be provided to the public on Night Zero. The bidding prices are as follows:
1-2 Votes
Light Protective Detail - You sit outside the room of the bidder's choice (cannot choose themselves). You'll prevent anyone from killing them, but not any other visitors.
Light Background Check - You'll investigate someone of the bidder's choice. You'll deliver the target's name to the bidder, and that's it.
3-4 Votes(Previous Options Plus:)
Threat Assessment - You'll visit someone of the bidder's choice. If they attempt to leave their room (take a Night action) you'll knock them unconscious and prevent their Night action.
Moderate Background Check - You'll investigate someone of the bidder's choice. You'll deliver the target's name and alignment to the bidder.
5-6 Votes(Previous Options Plus:)
Full Protective Detail - You sit outside the room of the bidder's choice (including their own). You'll prevent anyone from visiting them at Night, whether a killer or anything else.
Full Background Check - You'll investigate someone of the bidder's choice. You'll deliver the target's name, alignment, and designation in relation to the bidder.
7+ Votes(Previous Options Plus:)
Wetwork - You will kill a target of the bidder's choice.
Only the 1-2 Vote abilities will be announced publicly, all other price tiers will only be made available to the bidders that bid that high. If there is a tie for highest bidder, all highest bidders will submit their choices and you will choose which action you prefer to take. If at any time the bidder asks you to take an action upon yourself, you are automatically exempted from their task. Obviously, you cannot bid on yourself.
Certain options allow you to loot the room of your target. Namely: Threat Assessment, Full Protective Detail, Full Background Check, and Wetwork.
*NOTE: Here's where it gets fun. You will be notified who is the highest bidder at Dawn, but not how many votes they wagered. Should the highest bidder get lynched (possibly with your help?) you are not obligated to perform their request at Night and instead will automatically loot their room at Dusk. This will allow you to take your own Night action.
2. If at any time no players bid on you or you are exempt from all bidder's tasks, the corresponding Night you may choose any living or dead player's room to loot. If the player is alive, you will knock them unconscious and prevent their Night actions while you loot their room for supplies.
3. While you are alive and in the game, every player will be allowed to vote twice. You realize votes are a precious commodity, so you hope this will allow them to spend wisely on your services, and also will help keep you alive long enough to flee.
4. Your Mercenary skills are top of the line. Should anybody attempt to kill you on a Night you are working for someone else, their kill will fail. However, if you are not on assignment or working for yourself, you will be able to be killed.
Win Condition
You are third-party, and you want to leave. You estimate that if you have looted six different rooms, you will have enough supplies to leave immediately. You win when you have looted the rooms of six different players and will leave the game immediately after that occurs.