Post by Pollux on Sept 14, 2012 19:35:05 GMT -5
"Why don't you go pester Diddy or something!? Just leave me in peace for once!"
Name: Diddy Kong
Alignment: Town
Designation: Hostile
Role: Special
Background
Eee! Ee! Ook! You're one of the best and coolest sidekicks around. You're loyal to your buddy Donkey Kong, and even helped rescue him once! Just because you're tiny and have no pants doesn't mean you can't be useful. Scrappy Doo should really take some lessons from you.
In the previous Super Smash Bros mafia game, you managed to pull off a pretty sweet third-party victory by assisting others and surviving to the end. This time, you're going to do the same thing except instead of running around by yourself, you're gonna team up with the good guys...well, you think they're good guys anyway. The point is, you're looking to help out for real this time instead of just looking out for your own interests.
You're not exactly sure what the results of your sidekicking will do, just that it's beneficial. Your boosting will never result in something bad happening to your target. And that's the way you like it, with bananas on top.
Powers
1. Three times per game, you may choose a target to 'boost.' The effects will vary based on the power your target has. They will know they've been boosted, and the next Action they take will be improved or altered somehow to be more beneficial. You can only boost a person once per game, so all three of your targets must be different.
*NOTE: Scum and hostile third-parties are able to be boosted as well, so be careful!
Win Condition
You are town. You win when all hostile non-town players have been eliminated and there is at least one town-aligned person alive.
Name: Diddy Kong
Alignment: Town
Designation: Hostile
Role: Special
Background
Eee! Ee! Ook! You're one of the best and coolest sidekicks around. You're loyal to your buddy Donkey Kong, and even helped rescue him once! Just because you're tiny and have no pants doesn't mean you can't be useful. Scrappy Doo should really take some lessons from you.
In the previous Super Smash Bros mafia game, you managed to pull off a pretty sweet third-party victory by assisting others and surviving to the end. This time, you're going to do the same thing except instead of running around by yourself, you're gonna team up with the good guys...well, you think they're good guys anyway. The point is, you're looking to help out for real this time instead of just looking out for your own interests.
You're not exactly sure what the results of your sidekicking will do, just that it's beneficial. Your boosting will never result in something bad happening to your target. And that's the way you like it, with bananas on top.
Powers
1. Three times per game, you may choose a target to 'boost.' The effects will vary based on the power your target has. They will know they've been boosted, and the next Action they take will be improved or altered somehow to be more beneficial. You can only boost a person once per game, so all three of your targets must be different.
*NOTE: Scum and hostile third-parties are able to be boosted as well, so be careful!
Win Condition
You are town. You win when all hostile non-town players have been eliminated and there is at least one town-aligned person alive.