Post by Pollux on Sept 14, 2012 13:05:11 GMT -5
"Oppression is no excuse for vengeance -- for murder. I wonder... does the death of innocent people -- cut down on the streets as they flee -- free you? I think not."
Name: Professor Xavier
Alignment: Third-Party
Designation: Nonhostile
Role: Weak Doctor/Bodyguard
Background
Your mind isn't what it used to be. You used to have the psychic strength of twenty, no, thirty men. And with Cerebro you were unmatched in your power. Alas, hard times have fallen upon you, Professor X. You see, after your ill-advised stint as Apocalypse's Horseman of War, your powers have been drained and you feel, well, ill.
Somehow, despite being thrown off a cliff during the events on Skrull Planet, you find yourself here. Even more peculiar, you don't need your wheelchair to get around. Unfortunately your psychic skills are as close to zero as you've ever been, you're nearly a normal person. And these people seem to be gearing up to make the same mistakes you made.
You must redeem yourself and stop this madness at all costs. Even if it may kill you in the process, you will bring peace to these strange people. Use what little psychic strength you have left to help your fellow man.
Good luck.
Powers
1. Once each Night, you may use your psychic powers to create a shield around a player. If they are Town-aligned or Non-hostile, you will successfully protect them. If they are Scum-aligned or otherwise Hostile, your psychic powers will be overwhelmed and you will die at Dawn.
2. If you successfully protect a pro-Town individual, you will be given the option of joining the Town side on their behalf. In doing so you will become their bodyguard, and if anybody attempts to kill them at Night you will sacrifice yourself to protect them.
3. You are a Peacekeeper. There is at least one other person in this game like you, someone who wishes the violence to stop. Your win condition is the same as any other Peacekeeper. You will be revealed to be a Peacekeeper upon death.
Win Condition
You are third-party. You win under any of the following conditions:
1. During the game, at least five Days or Nights total end with no death.
2. The game reaches Day Seven and over half the total players are still alive, and at least one of them is a Peacekeeper.
3. There are the same or greater number of Peacekeepers alive as the winning faction when the game ends.
---
If you join the Town side as a Bodyguard, you will gain the Town win condition and lose the Peacekeeper win condition, but will still count as a Peacekeeper for others in Peacekeeper win condition #3.
Name: Professor Xavier
Alignment: Third-Party
Designation: Nonhostile
Role: Weak Doctor/Bodyguard
Background
Your mind isn't what it used to be. You used to have the psychic strength of twenty, no, thirty men. And with Cerebro you were unmatched in your power. Alas, hard times have fallen upon you, Professor X. You see, after your ill-advised stint as Apocalypse's Horseman of War, your powers have been drained and you feel, well, ill.
Somehow, despite being thrown off a cliff during the events on Skrull Planet, you find yourself here. Even more peculiar, you don't need your wheelchair to get around. Unfortunately your psychic skills are as close to zero as you've ever been, you're nearly a normal person. And these people seem to be gearing up to make the same mistakes you made.
You must redeem yourself and stop this madness at all costs. Even if it may kill you in the process, you will bring peace to these strange people. Use what little psychic strength you have left to help your fellow man.
Good luck.
Powers
1. Once each Night, you may use your psychic powers to create a shield around a player. If they are Town-aligned or Non-hostile, you will successfully protect them. If they are Scum-aligned or otherwise Hostile, your psychic powers will be overwhelmed and you will die at Dawn.
2. If you successfully protect a pro-Town individual, you will be given the option of joining the Town side on their behalf. In doing so you will become their bodyguard, and if anybody attempts to kill them at Night you will sacrifice yourself to protect them.
3. You are a Peacekeeper. There is at least one other person in this game like you, someone who wishes the violence to stop. Your win condition is the same as any other Peacekeeper. You will be revealed to be a Peacekeeper upon death.
Win Condition
You are third-party. You win under any of the following conditions:
1. During the game, at least five Days or Nights total end with no death.
2. The game reaches Day Seven and over half the total players are still alive, and at least one of them is a Peacekeeper.
3. There are the same or greater number of Peacekeepers alive as the winning faction when the game ends.
---
If you join the Town side as a Bodyguard, you will gain the Town win condition and lose the Peacekeeper win condition, but will still count as a Peacekeeper for others in Peacekeeper win condition #3.