Post by Pollux on Sept 14, 2012 12:49:52 GMT -5
"“First keep the peace within yourself, then you can also bring peace to others.”"
Name: Ascetic Monk
Alignment: Third-Party
Designation: Nonhostile
Role: Lightning Rod
Background
You've spent years upon years training in the far reaches of the world, training to be an enlightened individual. You've given up booze, sex, pretty much everything and anything fun to reach inner peace. And actually, you got quite good at the whole peace thing! Right up until the whole Monkgate incident...but that was another mafia game in another life. This life was good.
And then the apocalypse happened.
Fear, terror, death rained all about you. And in the midst of it all, a portal to another dimension. Well, technically the same dimension, just up in space. You've found yourself among a whole snotload of people that are itching to kill one another, which is seriously trying your peace-loving instincts.
So you'll channel your strengths and use a little bit of the mystic voodoo you've learned to keep people out of harm's way. Because everybody should give peace a chance.
Powers
1. Once each Night, you may choose to focus your energies on a specific target. When you do so, all powers of a specific type of your choosing will be redirected onto your target. The powers are: Investigative, Protective, Killing, Blocking. You can only use each power once until you've used all four, then you may re-use your power. You cannot target yourself with this.
2. Because of your ascetic training, you have an innate power to block visitors from visiting you at Night, except for those with supreme hatred in their hearts. All players that target you will fail in their action, unless they try to kill you, in which case you have no protection and you will die.
3. Because you have forsaken monetary values and worldly possessions, you cannot bid on the Mercenary.
3. You are a Peacekeeper. There is at least one other person in this game like you, someone who wishes the violence to stop. Your win condition is the same as any other Peacekeeper. You will be revealed to be a Peacekeeper upon death.
Win Condition
You are third-party. You win under any of the following conditions:
1. During the game, at least five Days or Nights total end with no death.
2. The game reaches Day Seven and over half the total players are still alive, and at least one of them is a Peacekeeper.
3. There are the same or greater number of Peacekeepers alive as the winning faction when the game ends.
Name: Ascetic Monk
Alignment: Third-Party
Designation: Nonhostile
Role: Lightning Rod
Background
You've spent years upon years training in the far reaches of the world, training to be an enlightened individual. You've given up booze, sex, pretty much everything and anything fun to reach inner peace. And actually, you got quite good at the whole peace thing! Right up until the whole Monkgate incident...but that was another mafia game in another life. This life was good.
And then the apocalypse happened.
Fear, terror, death rained all about you. And in the midst of it all, a portal to another dimension. Well, technically the same dimension, just up in space. You've found yourself among a whole snotload of people that are itching to kill one another, which is seriously trying your peace-loving instincts.
So you'll channel your strengths and use a little bit of the mystic voodoo you've learned to keep people out of harm's way. Because everybody should give peace a chance.
Powers
1. Once each Night, you may choose to focus your energies on a specific target. When you do so, all powers of a specific type of your choosing will be redirected onto your target. The powers are: Investigative, Protective, Killing, Blocking. You can only use each power once until you've used all four, then you may re-use your power. You cannot target yourself with this.
2. Because of your ascetic training, you have an innate power to block visitors from visiting you at Night, except for those with supreme hatred in their hearts. All players that target you will fail in their action, unless they try to kill you, in which case you have no protection and you will die.
3. Because you have forsaken monetary values and worldly possessions, you cannot bid on the Mercenary.
3. You are a Peacekeeper. There is at least one other person in this game like you, someone who wishes the violence to stop. Your win condition is the same as any other Peacekeeper. You will be revealed to be a Peacekeeper upon death.
Win Condition
You are third-party. You win under any of the following conditions:
1. During the game, at least five Days or Nights total end with no death.
2. The game reaches Day Seven and over half the total players are still alive, and at least one of them is a Peacekeeper.
3. There are the same or greater number of Peacekeepers alive as the winning faction when the game ends.