Post by Pollux on Sept 14, 2012 2:27:51 GMT -5
"Hurting your feelings? Has it occurred to you that it might be unsettling to see you arise from the grave to visit me?"
Name: Cabalist Scotsman Werewolf Vampire (aka Jim)
Alignment: Third-Party
Designation: Non-Hostile
Role: Mad Bomber
Background
Honestly, you've had a terrible day. Only 24 hours ago you were just a normal Scottish man, heading down to the pub to get a drink or twelve after a long day of work. Except before you got there, you were beaten and kidnapped by a cabal, which forced you into an initiation. Soon after you were made a Cabalist against your will, Werewolves broke up the meeting by bounding into the circle and biting and chewing on whoever they could, which included you. And while hobbling away after getting your leg chewed up by a monstrous wolf, you managed to run into a Vampire who was scavenging off the leftovers and he bit you as well.
And then you stumbled into a portal and ended up in outer space. What a crappy day.
So now what? Because you're in space you're in full view of the moon. That means you're constantly using your newfound supernatural strength to fight against becoming a werewolf. And because you're a Cabalist and a Werewolf, you feel compelled to add more to your number. On top of THAT you're a Vampire and blood is starting to seem really tasty right about now.
What is a poor Cabalist Scotsman Werewolf Vampire to do?
Powers
1. Each Night, you may spend it using your Cabalist powers suppressing your base urges and stay in your room, which means if anybody investigates you you'll show up non-hostile. Doing so will protect you from Nightkills as well, but you can be roleblocked.
2. Your other option for each Night, you may give into your base urges and turn into a Werewolf Vampire. Due to your appearance and feral nature in this state, any investigations will turn up Hostile. However, while you are in this state, you may target any living player and bite them, infecting them with the werewolf vampire virus. They will be made aware they've been infected by something, but otherwise no other effects occur. You are vulnerable to Nightkills in this state, but your bite attempts cannot be roleblocked.
3. Because of your natural Scotsman-ish abilities, if you don't receive votes from at least 50% of living players when you are lynched, the lynch will fail.
4. Due to your struggles at Night, you are unable to place bids on the Mercenary.
Win Condition
You are third-party. You win if, when the game ends, at least half of the living players are infected with the Werewolf virus.
Name: Cabalist Scotsman Werewolf Vampire (aka Jim)
Alignment: Third-Party
Designation: Non-Hostile
Role: Mad Bomber
Background
Honestly, you've had a terrible day. Only 24 hours ago you were just a normal Scottish man, heading down to the pub to get a drink or twelve after a long day of work. Except before you got there, you were beaten and kidnapped by a cabal, which forced you into an initiation. Soon after you were made a Cabalist against your will, Werewolves broke up the meeting by bounding into the circle and biting and chewing on whoever they could, which included you. And while hobbling away after getting your leg chewed up by a monstrous wolf, you managed to run into a Vampire who was scavenging off the leftovers and he bit you as well.
And then you stumbled into a portal and ended up in outer space. What a crappy day.
So now what? Because you're in space you're in full view of the moon. That means you're constantly using your newfound supernatural strength to fight against becoming a werewolf. And because you're a Cabalist and a Werewolf, you feel compelled to add more to your number. On top of THAT you're a Vampire and blood is starting to seem really tasty right about now.
What is a poor Cabalist Scotsman Werewolf Vampire to do?
Powers
1. Each Night, you may spend it using your Cabalist powers suppressing your base urges and stay in your room, which means if anybody investigates you you'll show up non-hostile. Doing so will protect you from Nightkills as well, but you can be roleblocked.
2. Your other option for each Night, you may give into your base urges and turn into a Werewolf Vampire. Due to your appearance and feral nature in this state, any investigations will turn up Hostile. However, while you are in this state, you may target any living player and bite them, infecting them with the werewolf vampire virus. They will be made aware they've been infected by something, but otherwise no other effects occur. You are vulnerable to Nightkills in this state, but your bite attempts cannot be roleblocked.
3. Because of your natural Scotsman-ish abilities, if you don't receive votes from at least 50% of living players when you are lynched, the lynch will fail.
4. Due to your struggles at Night, you are unable to place bids on the Mercenary.
Win Condition
You are third-party. You win if, when the game ends, at least half of the living players are infected with the Werewolf virus.